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7 Wonders + Leaders + Cities NL Bundle

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7 Wonders + Leaders + Cities Bundle:

Deze bundel omvat het basisspel 7 Wonders, evenals de twee uitbreidingen 7 Wonders: Leaders en 7 Wonders: Cities aan een voordelige prijs. Het gebruik van kortingscodes is uitgeschakeld voor gebundelde producten.

7 Wonders + Leaders + Cities NL Bundle
7 Wonders + Leaders + Cities NL Bundle

7 Wonders NL:

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders NL
7 Wonders NL

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. 7 Wonders NL7 Wonders NL

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points.

7 Wonders NL

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

7 Wonders NL

Each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

7 Wonders: Cities

7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards).

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This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.

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With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them.

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The new black cards have a variety of effects, with nine cards being available in each age. Effects include:

  • The active player gaining gold, with his neighbors also gaining a bit.
  • Increased military strength in age 1 at a greater cost.
  • Embassy cards that remove you from the military competition for that age.
  • Cemetery cards that earn you points at the end of the game while costing opponents gold.
  • Spy cards that copy symbols from green (science) cards.
  • A secret warehouse that doubles a resource and a black market that generates a missing resource.
  • The ability to build cards for free by copying building chains from other players.

7 Wonders: Leaders

The 6 new leader cards can only be played with 7 Wonders: Leaders.

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7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white “Leader” cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost money (not resources). The expansion comes with a new Wonder—th ancient city of Rome—and contains 6-gold tokens made of cardboard for more efficient money-management.