Beschrijving van de Producent:
Aeons End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card.
Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches; the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.
The game features incredible artwork from Gong Studios (Android: Netrunner LCG and Smash Up), set in the post-apocalyptic world of Gravehold, as well as sharp layouts by the very talented Scott Hartman.
The game offers a rich and immersive narrative experience full of original and diverse characters and stories. Creating a game that is visibly inclusive in this regard was of the highest importance when developing the game and world.
In Aeons End players will defend the ancient city of Gravehold using powerful spells. To cast a spell, players must first prep that spell to a breach. Then, on a later turn, that player may cast the spell to deal its damage. This delay causes tension; as you need to have the right spells prepped when your turn comes around in order to defeat the nemesis. In order to prep a spell, players will need to open or focus their breaches. Each player has a specific starting configuration of breaches, most of which start unopened.
Players will be able to use aether. Aether is the primary resource in the game. It is used to either open a breach permanently, which costs a large amount of aether, or focus a breach for a turn, which costs less.
Unlike other deckbuilders, in Aeons End players do not shuffle their decks when they need to draw a card from an empty deck. Instead, you just flip over your discard pile when your deck is empty. This allows players to construct specific card combinations, plan better turns, and cooperate more efficiently.