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Mansions of Madness Second Edition Collection Bundle

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Mansions of Madness (Second Edition)

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Mansions of Madness (2nd Edition): Beyond the Threshold

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Mansions of Madness 2nd Edition: Streets of Arkham

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Mansions of Madness (2nd Edition): Sanctum of Twilight

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Mansions of Madness 2nd edition: Horrific Journeys

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Mansions of Madness: Path of the Serpent

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Mansions of Madness Second Edition Complete Collection Bundle

Deze bundel omvat de tweede editie van Mansions of Madness en elke uitbreiding aan een voordelige prijs.  Het gaat om:

Het gebruik van kortingscodes is uitgeschakeld voor gebundelde producten.

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Mansions of Madness Second Edition Complete Bundle

Mansions of Madness Second Edition:

Fight for your life in Mansions of Madness Second Edition; the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios; each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters.

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Mansions of Madness Second Edition Complete Bundle

The gameplay of Mansions of Madness Second Edition is modeled after that of the first edition, however the game’s companion app and minor changes to the game system make the experience distinctly different. In the asymmetrical first edition, one player had to take on the Keeper role, controlling the monsters and mythos.

Mansions of Madness Second Edition Complete Bundle

In this edition, the app takes over that function, spawning creatures, generating events, and even randomizing the game board to increase the mystery and anticipation of every round. Additionally, because there is no need for a Keeper, Mansions of Madness Second Edition can be played as a single-player game.

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Mansions of Madness Second Edition Complete Bundle

The Nightmare Begins

When you sit down to play Mansions of Madness Second Edition, you will select one of the app’s scenarios to play, each with a different story, duration, and difficulty. The selected story will determine both the setting and objective of your mission, however the map, items, and monsters you encounter along the way will vary from game to game.

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Mansions of Madness Second Edition Complete Bundle

Where an office may lie behind the door at the end of the hallway in your first game of Cycle of Eternity; a sitting room may appear the next time, and a study the time after that. The drawer that once held a brass key may later contain evidence to help you solve a puzzle, and the yard in which you once encountered a pair of chanting Cultists may now be home to a terrifying Deep One. With these ever-changing game elements, you will never play the same game twice; down each hall and behind every door lies another mystery for you to uncover.

The infinite possibilities of Mansions of Madness Second Edition will never fail to terrify you in new and thrilling ways. When you step through the door, you never know what you’ll find on the other side. With your dedicated and unique team of investigators, however, you’re certain to enjoy finding out. Solve puzzles of the mind; fight unrelenting monsters; and discover the truth as you press forward through the cursed halls and alleys of Arkham. There’s no way out…except going through.

Mansions of Madness (2nd Edition): Beyond the Threshold

The frightening creatures of Mansions of Madness Second Edition have haunted your dreams for weeks now. Mysterious disappearances brought you to the Vanderbilt mansion, and your stay in Innsmouth was disturbed by darkness and despair. You’ve encountered devoted cultists and disgruntled spirits, bound to the mortal world by their evil task. Terror has overcome you and grievous injuries have put your mortality on display. Every choice you’ve made has led you somewhere, but even the strongest in mind or body will crack eventually.

Mansions of Madness (2nd Edition): Beyond the Threshold
Mansions of Madness Second Edition Complete Bundle

Even more horror awaits you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Introducing two new investigators, one unfamiliar creature, and a variety of additional components, this expansion will extend the possibilities of your journey through each and every unsettling scenario of uncertainty and anxiety. The new spaces to discover, people to encounter, and cards to experience all come together to bring additional scenarios as well, throwing you into the dim unknown of two new mysteries, eac

h with their own unique additions to the world of Mansions of Madness.

Mansions of Madness (2nd Edition): Beyond the Threshold
Mansions of Madness Second Edition Complete Bundle

Investigators

Your pool of investigators with which to enter the game continues to expand with two more brilliant truth-seekers, both completely new to Mansions of Madness. Wilson Richards may appear to be little more than an everyday handyman, but his call to fix issues larger than the plumbing has led him down an unusual path. His blue-collar, day-to-day life has provided him a practical, physical strength which can only be of help in a fight, and he has developed an acute focus through years of detailed work. The more spiritually gifted Akachi Onyele found herself an outsider in childhood, but has since discovered a keen and sacred awareness of the supernatural. Her exceptional knowledge comes from a lifetime of training and study, and her eye for the unusual makes her a great asset to any team of investigators.

Mansions of Madness (2nd Edition): Beyond the Threshold
Mansions of Madness Second Edition Complete Bundle

It is with these brave truth-seekers that you will face off with both monsters you’ve met before and the newly corrupted Thralls. People who are weak in mind and spirit have a tendency to fall to dark powers; though none quite like the possessed creatures introduced in this expansion. The forces controlling their minds have gained influence over their physical being as well and have disfigured it almost beyond recognition. Thus, the people with whom you speak in one moment may be the monster you must fight to destroy in the next. There is no such thing as trust with these dark powers afoot.

Mansions of Madness (2nd Edition): Beyond the Threshold
Mansions of Madness Second Edition Complete Bundle

Assets

Alongside the new investigators and creatures of Beyond the Threshold are a myriad of new objects, spells, conditions, and afflictions. New weapons lie in wait, offering unique ways to attack, while unfamiliar pains and anxieties threaten you at every turn. You may take control by casting new and powerful spells; or become mesmerized by the chaos of it all. You may find yourself at ease when the monsters and map tiles before you seem familiar, but blended with dozens of new components, you’ll never know what to expect… especially when map tiles move and seemingly ordinary objects possess hidden qualities.

When Darkness Falls

The mysteries that lie within the expansion will try your perception of reality, as you try to determine what is real and what lives only in your disoriented mind. When you seek answers, you will come across many red herrings and falsehoods. You must be able to differentiate between the real and the unreal. Even when you have gained the knowledge you seek; you may find that you never wanted to know it in the first place.

Mansions of Madness (2nd Edition): Beyond the Threshold
Mansions of Madness Second Edition Complete Bundle

New Scenarios

The first of two new scenarios introduced in the expansion is The Gates of Silverwood Manor, a trying investigation of disappearances, each with some connection to Silverwood Manor. You’ve been called in to help by Officer Tetsuo Mori, though what happened before you arrived was never fully explained. After all, how could anyone know about the supernatural events occurring within the manor? The observations you make upon arrival may fail you later, as you return to explored areas only to find unfamiliar spaces.

In Vengeful Impulses, the second of the scenarios, you may experience a similar inconsistency of reality. As darkness envelops you and your fellow dinner guests, you may begin to question the motivations of those around you. Your host, Thomas Carvey, has suspicions of a malicious plot; and the unsettling events you witness may suggest he is right. Further exploration of his home, however, may lead to greater questions, and intensify your desire to nail down the facts.

Answer the Call

Across the haunted and eerie Arkham, your insights and abilities are gaining attention. People have begun to seek out your assistance. But can you truly help when you encounter never-before-seen creatures; and your own mind begins to fail you? Or are your weaknesses more of a hindrance than your strengths are a help? Test your sanity once again as the mysteries that torment the region persist in Beyond the Threshold.

Mansions of Madness (2nd Edition): Beyond the Threshold
Mansions of Madness Second Edition Complete Bundle

Mansions of Madness: Streets of Arkham

“There be those who say that things and places have souls, and there be those who say they have not; I dare not say, myself, but I will tell of The Street.”
– H.P. Lovecraft, “The Street”

Evil extends its reach and spills into the Streets of Arkham, the newest expansion for Mansions of Madness Second Edition! The city’s façade of normalcy fails as strange happenings begin to infect key places around town. You’re likely to find odd circumstances at many areas, including the Miskatonic University, the hidden gang-run speakeasies, and the curious storefronts that populate the once quiet neighborhoods. As an invested citizen with a penchant for noticing when “odd” becomes “too odd,” you gather a team of likeminded investigators to examine these supernatural threats. It’ll take all of your wits, grit, and the occasional bit of luck to do what needs doing, but somebody has to.

Fantasy Flight Games is excited to announce Streets of Arkham, a new expansion for Mansions of Madness: Second Edition. Three new digital scenarios build upon the Arkham Files universe with yet unseen tiles, mythos events, investigators, and cards to expand upon your investigations.

Assemble Your Team

Ancient supernatural forces have abandoned the confines of the dark mansions and gloomy crypts, and the once peaceful streets now serve as a battleground. A new team of investigators joins the fray as the battle to quell the Ancient Ones spills out into the open. Streets of Arkham unites four new investigators with a wide range of backgrounds, including a rookie cop, a bootlegger, an entertainer, and even a reformed cultist.

Each new investigator comes with their own unique ability to align with the backstory detailed on the back of their character cards. Finn Edwards’s past as a bootlegger has prepared him to be quick as he moves about the shadows, allowing him to move an extra space before or after performing a search action. The reformed cultist, Diana Stanley, has seen more terrors than any other investigator of the Arkham universe. As such, when she would suffer two or more horror, she suffers one fewer horror instead. Officer Tommy Muldoon of Boston always has his trusty rifle, Becky, at his side, which he can use on any test. And last but certainly not least, the enchanting singer Marie Lambeau can use the skills learned from her grand-mere in the bayou to cast a spell without spending an action.

Taking the action outside the confines of the mansion forces investigators to adapt and learn on the fly. After all, the only way to forge a weapon of great power is by hammering it into shape. With Streets of Arkham, players can now strengthen their investigators with new Improvement tokens. When as investigator is instructed to improve one of their six skills, he or she claims an Improvement Token associated with that skill, placing it on his or her play area. This increases the printed value of their corresponding skill by one. A skill cannot be improved more than once, but these boons will benefit the entire investigation in ways previously impossible.

Fortify Your Being

Beyond Improvement tokens, Streets of Arkham also introduces a new item to aide investigators in their mission in the form of Elixirs, fortifying potions that can improve a player’s skill… for a price. Elixirs are chemical concoctions the investigators encounter during their investigation. In addition to encountering the potions throughout their searches, some effects in Streets of Arkham cause investigators to gain Elixirs.

When an investigator first gains an Elixir, they draw it faceup and treat it as an item. As such, they can be dropped, picked up, or traded. However, these tricky elixirs are double sided. If an investigator flips an elixir facedown, they must immediately resolve the effect described on the card, and it is no longer considered an item.

Explore Arkham

Streets of Arkham comprises of three new adventures with various levels of difficulty that draw investigators across the city. The first of these, Astral Alchemy, leads investigators to Miskatonic University where strange beasts from beyond the stars are stalking the shadowy halls. With help from the academic elite, players may just be able to push the astral abominations back from whence they came.

In Gangs of Arkham, investigators must solve an inhuman murder to prevent an all-out war between the Sheldon and O’Bannon gangs. Each gang accuses the other as the culprit, but the real killer may be something more sinister, something unnatural. The stakes are high; if investigators fail, innocent lives can be lost in the crossfire and the true murderer will be free to continue tormenting the citizens of Arkham.

Finally, Ill-Fated Exhibit takes place at the Miskatonic Museum where the opening of a new exhibit featuring several ancient artifacts is marred by a series of impossible accidents. After several deaths, the assistant curator has called in the investigators to determine which artifact is cursed and destroy it before anyone else gets hurt.

Within these perplexing scenarios, Streets of Arkham includes a new digital game to further puzzle the investigators. The tower puzzle consists of three columns with randomized blocks of various sizes stacked atop one another. Players must move the topmost piece of one column to the top of any other. The puzzle is solved when each piece of the puzzle is on the correct position in a single column and the tower is properly displayed with the largest piece on the bottom and the stack descending in block size to the top.

Save the City

The citizens of Arkham need your aide. Otherworldly terrors stalk their streets and prey upon their sanity. The inexplicable is slowly becoming undeniable and reality itself is beginning to unwind where all can witness. The danger is only escalating, and there are few who can rise to meet the danger. Except you, of course. Always you. Answer the call, journey outside the mansion, and defeat the forces of darkness.

Mansions of Madness Sanctum of Twilight:

It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude.
–H.P. Lovecraft, “Cool Air”

Arkham is under threat once more, but this time, evil is not emerging from beyond the veil that divides worlds. It comes from within the city itself. The Order of the Silver Twilight is a powerful, esteemed society within Arkham, but their secretive nature naturally incites your curiosity. What are they really up to and what are their motives? Fantasy Flight Games is excited to announce the upcoming release of Sanctum of Twilight, a new expansion for Mansions of Madness Second Edition, now available for pre-order at your local retailer and online through our website here!

A Powerful Adversary

Sanctum of Twilight is an expansion for Mansions of Madness, challenging one to five players to investigate the occult happenings and horrors that haunt the once-quiet city of Arkham, Massachusetts. With previously unseen tiles and cards, a new monster, and two new investigators, this expansion takes a closer look at the wealthy and upstanding members of the Silver Twilight Lodge who wield forbidden arcane powers alongside their city-wide influence. Beneath a veneer of respectability, the true Order of the Silver Twilight performs rituals with mysterious motives.

To bring these nefarious misdeeds to light, this expansion brings two new investigators to Mansions of Madness. Lily Chen has spent her life in training with an obscure sect of monks who believed that she was destined to one day face a great evil. As a master of martial arts, when Lily attacks unarmed, she inflicts two additional damage on any monster she strikes. Her intense training has also given her the will to become a stalwart defender against the unimaginable terror that lurk on the fringes of reality.

Politician Charlie Kane, on the other hand, never believed that in confronting the important issues facing Arkham he would end up taking on monsters and cults. Still, he knows that he was elected for a purpose and defending the city is his duty. Using his incredible influence and connections, Charlie is prepared to protect the people of Arkham from any threat, supernatural or otherwise. After all, he needs his constituents alive and voting if he runs for re-election.

To aid you in your investigation of the Order of the Silver Twilight, Sanctum of Twilight introduces a new type of token in the form of Restraints. These tokens are not possessions, but they can prove invaluable in the course of your investigations. Throughout the game, various effects may cause investigators to place Restraints on the map to trap a monster, binding them to that space. A restrained monster does not need to be evaded, and when this monster activates, the investigators may choose to discard a Restraint from the monster’s space and force the monster to forfeit its movement. When time is of the essence, these Restraints may provide a vital opportunity to gather evidence without being pursued and assailed by the dark creatures spawned by the Order’s activities.

A Cordial Invitation

The Sanctum of Twilight expansion unlocks two new digital adventures for you to continue your adventures in Arkham. Behind Closed Doors begins with a peaceful stroll through the park. For once, no desperate friends, sudden phone calls, or mysterious notes have disrupted your plans. But somehow, you cannot shake the feeling that someone is watching you. A chill breeze soon sweeps the sensation away, but the sense of paranoia sticks with you. Another denizen of the park walks just behind you and you cannot shake the feeling that something is not right, when suddenly your world goes black.

You awake in a dark cell, the cold from the stone floor beneath you creeping uncomfortably into your skin. How long were you out? What is this place? And most importantly, how do you get out?

Then, in Twilight Diadem, the annual Twilight Fair hosted by the powerful Silver Twilight Lodge lights up the streets of Arkham. As per tradition, on the last day of the Fair a young debutante is crowned the Queen of Love and Beauty at the Twilight Ball. But when this year’s queen, Mary Ann Chase, comes to you insisting that the Silver Twilight Lodge is up to something sinister, you know that you are the only one who can help her. The Twilight Fair, she insists, is not all that it seems.

Still, the show must go on, and what is a fair without a parade? Sanctum of Twilight allows you to fully take part in the festivities by introducing a previously unseen map element in the form of moving tiles. When a map tile (such as a parade float) moves, all investigators, monsters, and tokens maintain their positions on the tile. This may work in your favor by delivering you from danger, or the motion could prove to be your downfall, driving you toward an enemy without offering a chance to escape. This newfound mobility may only present you with a new question: how can you keep a steady hold on your own fate when even the ground you stand on is unstable?

Confront the evils that threaten the city from within. Gather your team of investigators and defend Arkham from the sinister forces lurking in the twilight!

Horrific Journeys:

The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, they walk serene and primal, undimensioned and to us unseen.
–H. P. Lovecraft, The Dunwich Horror

Order your own copy of Horrific Journeys at your local retailer or online through our website today!Evil haunts strange, far-flung places in Horrific Journeys, the newest expansion for Mansions of Madness! Reality has begun to deteriorate in the New England countryside, danger rains from the skies, and even the seas are not safe as evil emerges from the depths. In the countryside, a speeding train desperately flees from a threat that defies all laws of reality. In the clouds, a dirigible’s voyage is interrupted by a vicious murder as a storm rolls in. And on the waves, a luxury ocean liner has been sabotaged by some madman planting explosives to sink the vessel.

Fantasy Flight Games is proud to announce Horrific Journeys— which you can pre-order at your local retailer or online through our website today!

Fresh Faces

In this latest expansion for Mansions of Madness, the investigators of Arkham find themselves far from the comforts of home, and the danger increases with each step they take away from their beloved city. To stand against the coming darkness, Horrific Journeys calls upon four new investigators from a wide variety of backgrounds, including a sailor, a spy, a musician, and a waitress. These brave men and women are each more than meets the eye, and the unique backstory on the back of their investigator cards tells you what has led them to this point—how they went from living the life of an average citizen to being thrust into the world of Elder Gods and monsters beyond comprehension.

To help them fight against and survive the mythos, each investigator has a special ability gained from their personal travels and years of living in a sleepy town on the edge of madness. The sailor Silas Marsh may not have much experience with the supernatural, but he is willing to push himself further than anyone to aid his allies, flipping his horror cards faceup to reroll his dice during a test. Meanwhile, Trish Scarborough, the skilled spy, finds it easy to succeed while performing a search action. Jim Culver is one of the world’s most talented musicians and he begins each game with his treasured Golden Trumpet. Finally, Agnes Baker is a waitress with dark powers that she is only beginning to understand, starting each investigation with her own signature spell.

When you choose to step into the shoes of these investigators and bring them to life, you’re accepting the responsibility of defying maddening monsters with the knowledge that you will never receive thanks or even an acknowledgement that your fight exists. Arkham holds its secrets close. Most of its citizens insist that their sleepy town is the very definition of normal, but those who dare to look closer know that all is not right in Massachusetts. Now, as the evil that rots Arkham from within spreads beyond the city limits, you have little choice but to chase down the darkness and bring it to heel.

Tales from the Road

Horrific Journeys unlocks three new digital scenarios, packed with previously unseen secrets, conspiracies, and mythos events to challenge and intrigue your team of investigators. In 10:50 to Arkham, you and your colleague, Harriet, are passengers on a train winding through the New England countryside. She has been working on a theory regarding a complex conspiracy; one connected not only to you, but to several of the other passengers. So, when Harriet disappears from the car, you know your enemies must be close. But now there is nowhere for them to run… right?

Then, in Murder on the Stargazer Majestic, you have the golden opportunity to travel aboard a dirigible airship on a transatlantic voyage. But what begins as a peaceful journey is suddenly interrupted when you hear cries from below. Rushing to the gondola, you discover that a passenger has been killed. At the same moment, lightning cracks across the sky and rain begins to pelt the craft. Whatever has taken place here, it is no ordinary crime. There is a dark force at work.

Finally, Hidden Depths takes you to the deck of the RMS Morgana, where you have been hired to investigate strange rumors surrounding the vessel. The ship has been plagued by a series of tragic accidents, and reports of unnatural sea creatures grow evermore frequent. After four days at sea, you are about to step below deck as you have many times before, when you are thrown back by a freak explosion. What on Earth happened? Was this planned? As the crew erupts into chaos around you, how do you know who to trust?

With this last scenario, Horrific Journeys introduces a brand-new mechanic in the form of agendas, which represent the hidden allegiances of each player. When playing Hidden Depths with three or more investigators, you each receive an agenda card that you must keep secret from the rest of the team. Taking a twist on the Insane condition already present in Mansions of Madness, these cards foster the seeds of mistrust, potentially turning your teammates against one another and forcing you to become suspicious of the very people you would once trust with your life.

You may find that you are unchanged; simply another human, attempting to escape in the lifeboats with as many of your fellow survivors as possible. But you must be wary, for some of those among you are not all they seem: the other agenda you may receive casts you into the role of a Deep One Hybrid. With this shifted loyalty, you do not win the game as normal. Instead, your goal is to sabotage the investigation and keep the secrets of your people from being revealed to the rest of the world. You must get to the lifeboats with the humans and prevent them from reaching the shore, but if there are too many of them, you will be outnumbered and outmatched. Wherever your loyalties lie, you must be careful not to let your paranoia get the best of you as you seek out friends from foes. If you made a rash decision that cost an innocent ally their life, would you ever be able to forgive yourself?

All Aboard

Wherever evil emerges, the investigators of Arkham will be there to fight back the darkness and protect our world from the terrors that thrive beyond our reality. Should you join them, there is no guarantee that you will survive the journeys that await, and even if you can survive, you will not be unchanged. But the call to take a stand is not one that you can deny. Pack your bags, climb aboard, and steel your nerve for the horrors ahead!

Mansions of Madness 2nd Edition: Path of the Serpent

“You trespasssss too far,” one hissed. “You will not leave thisss jungle alive.” The creature nocked another arrow, but two gunshots rang out and the creature fell, dead.
Leo aimed his smoking pistol at another one of the serpents. “Remember, we still have five miles yet. We better make this quick.”
Ursula drew out her survival knife. Norman was flipping through a thin book and muttering. As one of the snakes charged, Daniela took a deep breath, loosened her grip, and raised the machete.

For all its beauty, the jungle conceals many perils. From unrelenting heat and dwindling supplies to cursed idols and booby-trapped temples, any who would dare face these dangers are sure to long for the relative safety of the city they knew. Now in Mansions of Madness, you take on the role of Arkham’s bravest investigators who must step into the unexplored wilderness of the Amazon jungle and explore crumbling ruins, discover the secrets of lost civilizations, and stop a serpent’s curse before the world descends into chaos. In three new scenarios, you will battle horrifying serpent creatures, face stone monstrosities that come to life, and beat the ever-present danger of being lost to the jungle forever. Are your ready for a new challenge?

Fantasy Flight Games is pleased to announce Path of the Serpent expansion for Mansions of Madness—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

The Expedition Roster

As you prepare to set out for new vistas in this latest expansion for Mansions of Madness, you will need a new team of investigators who can stand against the ever-increasing powers of the Mythos. Path of the Serpent brings together four new investigators from across Arkham, each with a unique backstory and skill they have learned from their everyday lives and previous encounters with the Elder Gods and creatures of the Mythos.

Leading the expedition into the unknown is the hardened Leo Anderson, able to help his allies cut through the jungle underbrush and allow them to move one space when he performs a move action. At his right hand is Ursula Downs, the explorer. Once per round, she may listen to the call of the unknown and choose to move one space before or after exploring or interacting with a sight token.

But the strange happenings of Arkham do not only affect those who are prepared to face the dangers of the jungle as easily as others face any normal day. There are others trapped by the powers of the Mythos. Daniela Reyes, the mechanic, loves learning how things work, constantly taking machines apart and putting them back together. Thus, whenever she or one of her comrades solves a puzzle during an adventure, she may either gain two clues or discard one horror. Then rounding out the roster is Miskatonic Astronomer Norman Withers. Similar to Daniela, Norman may also gain two clues or discard one horror once per round, provided he is in an outdoor space where he can read what is written in the stars.

The Campaign Log

Once you have assembled your team of investigators, you are ready to embark on adventures to lands unknown in three new action-packed scenarios that will push your body and mind to their limits and test your will to survive. In The Jungle Awakens, a lavish Arkham garden party shows off the host’s recent acquisitions from a South American expedition. However, when the manicured lawn and trimmed hedge are mysteriously overtaken by vines, ferns, and towering trees, the guests quickly discover that taking relics out of the jungle can have ruinous consequences…

Then, in Into the Dark, your team of investigators have been hired to assist a South American expedition. A thrilling opportunity to be sure, but the crew has one curious rule: while you are in the jungle, you are to avoid the darkness at all cost. As the sun begins to dip below the tree line and the expedition team awaits your arrival, you cannot help but wonder if there is more behind this rule than mere superstition. Do you dare to abandon the safety of the campfire glow to uncover the secrets of the trees? If you leave the mystery unanswered, will you ever be free of the haunting questions of the unknown?

Lastly, Lost Temple of Yig takes your investigators to ancient stone halls where serpentine priests attempt to reforge their broken bonds with their god, Yig. Their success could herald the end of humanity, unless you can pass the mysterious trials of the temple and put a stop to their nefarious plot! During these adventures in the jungle, you are sure to encounter all sorts of challenges you have never seen before, including a new puzzle specifically designed for the Path of the Serpent expansion. The ring puzzle challenges investigators to align matching symbols across four concentric rings. There are three moveable outer rings and one inner ring which does not move, each with six sections that contain one symbol. Each ring contains the same symbols in the same order, but with the wear of time, some of the symbols have worn away and you must deduce their identities. As a puzzle step, you may rotate any of the outer rings one section at a time until the all the outer rings are in the same position as the inner ring and each symbol, hidden or not, is aligned. If you are unable to unlock the secrets of the temple, you may find yourself entombed with countless others who came before you, and the rest of humanity will pay the price for your failure. You cannot let that happen!

Welcome to the Jungle

Pack your bags and prepare for adventure in the heart of the jungle. Once there, you could make the discovery of a lifetime…or become another soul lost to curiosity and ambition. The only way to find your fate is along the Path of the Serpent!