Once worshipped as a goddess for her ability to control the weather, Ororo Munroe left that life behind when she answered Charles Xavier’s call for help. Now, Ororo uses her powers to defend mutants around the world as one of the mighty X-Men, Storm.
Fantasy Flight Games is proud to announce the Storm Hero Pack for Marvel Champions: The Card Game!
This mighty mutant soars into battle with this expansion pack, which introduces Storm as a new playable hero along with her fifteen signature cards. With a pre-built Leadership deck ready to play from the get-go, you’ll be able to blast through the villain’s forces with Storm’s weather control from the moment you open the box. With her raw power and ability to shape the climate of the battle, Storm is a potent hero that can benefit any team.
This hero pack also includes a bonus modular encounter set featuring the devious Shadow King!
As her hero name would suggest, Storm’s powers allow her to control the weather. To represent this, she comes with her own special secondary deck, the Weather deck!
At the start of the game, Ororo Munroe (Storm, 1A) allows you to choose one of your four Weather supports and put it into play. Each Weather card has an effect that applies to all characters in play, both friendly and enemy, as well as a Special ability that can be triggered by certain effects. As the hero Storm (Storm, 1B), you can use Weather Control to swap which Weather card is in play and resolve its Special ability once per round.
As for the Weather cards themselves, each one has an effect that can drastically shape the outcome of a scenario. Clear Skies (Storm, 2) gives everyone stalwart, which means no heroes, allies, minions, or villains can be stunned or confused. Whip up a Hurricane (Storm, 3) to give all characters retaliate, summon a Thunderstorm (Storm, 4) to boost everyone’s ATK, or call upon a Blizzard (Storm, 5) if you need to reduce incoming damage. Depending on the situation, you will likely be switching from one Weather card to another each round, and with the help from Weather Goddess (Storm, 9), sometimes you might even do it twice!
Naturally, most of Storm’s other signature cards play off her Weather cards in some way. Her Crown (Storm, 6) and her Cape (Storm, 7) both boost her stats and interact with her Weather cards to give her resources or readies respectively. Cards like Torrential Rain (Storm, 10) and Flash Freeze (Storm, 12) can trigger specific Weather cards’ Special abilities without needing to use Weather Control, or you can just hit your foes with a Blast of Wind (Storm, 13) to resolve whatever Special ability is currently in play.
In addition to her weather-centric signature cards, Storm’s pre-built deck comes with a solid spread of new Leadership cards as well. Cry out “To Me, My X-Men!” (Storm, 20) to summon X-Men allies such as Mirage (Storm, 15) and Pixie (Storm, 17), then bolster them with your Leadership Skill (Storm, 19). Once you’ve established your team of Uncanny X-Men (Storm, 18), call on Forge (Storm, 22) to build you a shiny new support, such as the X-Jet (Storm, 23). With such a tight-knit team at her side, Storm will always be ready to face any threat!
Possessed by Shadow
Just like with the Wolverine Hero Pack, which we announced a few weeks ago, the Storm Hero Pack also includes a brand-new modular encounter set. This set features The Shadow King (Storm, 36), a dangerous psionic entity who can take control of your allies! With the Possessed (Storm, 38) attachment at his disposal, the Shadow King can transform an ally into a minion, turning your friends into foes in the blink of an eye.
As with all other modular encounter sets, the Shadow King set can be added to any scenario for some extra challenge. Can you keep your allies safe from this ruler of the Astral Plane?