Marvel Champions LCG: The Incredible Hulk
“Don’t make me angry. You wouldn’t like me when I’m angry.”
Saurated by deadly gamma rays while saving his best friend from the detonation of an experimental bomb, the genius Dr. Bruce Banner has transformed into the towering, muscle-bound Hulk. Though Hulk’s unbridled rage can make him unpredictable, he is one of the world’s strongest heroes. Whether he’s angry or not, you’ll definitely want the Incredible Hulk on your side!
Fantasy Flight Games is proud to announce the Hulk Hero Pack for Marvel Champions: The Card Game!
If you’ve ever wanted to tap into your anger and leap into the fight with the Incredible Hulk, this is where you start. Like every Hero Pack, the Hulk Hero Pack comes with a 40-card pre-built deck, giving you the chance to start playing and smashing the villain right out of the box.
Though many heroes across the Marvel universe feel the pull between their alter ego and their hero persona, few can match the chaotic dichotomy between Bruce Banner and the Hulk. One is a genius scientist, the other is an unstoppable force of raw strength and rage. Just as in the comics, you’ll have to find a way to bring Bruce Banner and Hulk together if you’re going to tap the true potential of this hero in Marvel Champions: The Card Game.
As Hulk (Hulk, 1A), this hero eagerly throws himself into the fray, so long as there’s something to smash! Hulk boasts three attack and a massive eighteen hit points, but with zero thwart, you’ll have to move fast—either finding some other way to remove threat or racing to defeat the villain before they can hope to bring their evil schemes to completion. While he can be a powerhouse, Hulk also isn’t great at planning for the future. He has a hand size of only four cards, and you’re forced to discard your entire hand if you end your turn as Hulk. Even though you’ll refill your hand, you can’t make plans for the future based on keeping cards in your hand.
Bruce Banner (Hulk, 1B) marks a distinct contrast to the Hulk’s wild, chaotic power. Bruce Banner has a natural talent for setting up your future turns with some Experimental Research. By drawing a new card and filtering your hand, Bruce Banner helps to ensure that you can find the pieces to set up the Hulk’s next rampage.
Though he has little ability to thwart the villain’s schemes, Hulk more than makes up for it with his ability to pump out damage. Your basic attack of three damage should not be dismissed, but you can send that damage through the roof with Hulk Smash (Hulk, 3). By playing this event when you make a basic attack, you increase your attack value by ten! And, if you paid for the event with only physical resources, your attack gains overkill, letting you KO a minion and send the rest of the damage straight onto the villain.
You can push your attacks even higher by tapping into the Hulk’s Boundless Rage (Hulk, 9). For only one resource, you permanently increase Hulk’s attack by one—but as soon as you change form, you’re forced to discard this asset. Balancing your time as Bruce Banner and the Hulk is a key part of playing this hero, and deciding whether or not you want to give up your Boundless Rage is just another piece of that puzzle.
Putting Up a Fight
Hulk’s player deck is packed with Aggression cards, and as you’d expect, many of them specialize in dealing maximum damage to the villain. You may decide to go directly Toe to Toe (Hulk, 15) with your target—taking an attack from an enemy in exchange for dealing five damage. For heroes with high defense, like Hulk or Spider-Man (Core Set, 1A), Toe to Toe is an easy choice for inclusion.
Even if you’re not planning to defend against the villain’s attack, you can turn this damage to your advantage with “You’ll Pay for That!” (Hulk, 16). By playing this event after the villain attacks you, you can remove one threat from a scheme for each damage you took from the attack, giving Aggression decks (and heroes with plenty of hit points, like Hulk) an excellent way to keep threat from building up.