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Scythe Expansions Bundle (The Wind Gambit + Invaders from Afar)

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Scythe: The Wind Gambit

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Scythe: Invaders from Afar

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Scythe Expansions Bundle (The Wind Gambit + Invaders from Afar):

Deze bundel omvat twee uitbreidingen voor het populaire bordspel Scythe aan een voordelige prijs. Het gaat om Scythe: The Wind Gambit en Scythe: Invaders from Afar. Het gebruik van kortingscodes is uitgeschakeld voor gebundelde producten.

Scythe Expansions Bundle (The Wind Gambit + Invaders from Afar)
Scythe Expansions Bundle (The Wind Gambit + Invaders from Afar)

Scythe: The Wind Gambit

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire’s expansion through innovation and confrontation.

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As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

Image result for scythe wind gambit

• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

Image result for scythe wind gambit

• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

Scythe: Invaders From Afar

Scythe: Invaders from Afar: While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.

Scythe: Invaders from Afar

This expansion to Scythe, Invaders from Afar, adds 2 new factions. Each faction contains the following:

  • 5 miniatures
  • 31 custom wooden tokens
  • 1 faction mat
  • 4 cardboard tokens
Scythe: Invaders from Afar

It also includes these components, which allow for Scythe to be played with as many as 7 players:

  • 2 new player mats
  • 6 Automa cards
  • 1 custom plastic insert designed to fit into the expansion box or the original Scythe box.
  • 2 cardboard tokens to replace the Wayfare and Meander abilities in 6-7 player games
  • 1 rulebook
  • 7 cardboard coins ($50)
Scythe: Invaders from Afar

The expansion works seamlessly with any version of Scythe (i.e., if you have special resource tokens, that’s fine–the expansion doesn’t have any resource tokens).

Scythe: Invaders from Afar

Originally the game was to be capped at 5 players, but I wanted to include 2 new player mats in the expansion. I realized that some people were going to use the mats to play 6-7 player games no matter the what the box says, so I needed to make sure the game worked for them! To scale up, the expansion includes alternate abilities for some of the original factions.