The Lord of the Rings Journeys in Middle-Earth Collection Bundle
Deze bundel bevat het basisspel The Lord of the Rings: Journeys in Middle-Earth evenals de uitbreidingen Villains of Eriador en Shadowed Paths aan een voordelige prijs. Het gebruik van kortingscodes is uitgeschakeld voor gebundelde producten.
Lord of the Rings: Journeys in Middle Earth
“It’s a dangerous business, Frodo, going out of your door,” he used to say. “You step into the Road, and if you don’t keep your feet, there is no knowing where you might be swept off to.”
–J.R.R. Tolkien, The Fellowship of the Ring
Form your Fellowship and set out on your own adventures in The Lord of the Rings: Journeys in Middle-earth, a fully-cooperative, app-supported board game set in J.R.R. Tolkien’s iconic land of Middle-earth! As the dark forces gather, players band together to unravel mysteries, make courageous choices, and fight against the evil that threatens the land.
No matter if you choose to set out on your own or venture forth with four other players, a free companion app takes control of the evil forces arrayed against you, freeing you and your companions to stand together in a single Fellowship and battle against the darkness. What’s more, the app guides you through entire campaigns, filling each adventure with content from a host of possibilities and allowing you to leave your own mark on Middle-earth.
“There is naught that you can do, other than to resist, with hope or without it. But you do not stand alone.”
–Elrond, The Fellowship of the Ring
In every game of The Lord of the Rings: Journeys in Middle-earth, you and your friends become heroes of the Free Peoples of Middle-earth, preparing your skills and testing your might and wisdom in combat against the encroaching darkness. Each of the iconic characters you can choose to embody have their own special abilities to contribute to your Fellowship, giving each one a distinct identity for your campaign.
A hero like Aragorn, for example, is a born leader, helping the entire party prepare for any situation. The leader of the Dúnedain of the North and a descendant of Isildur himself, Aragorn is a Man destined for greatness. But his lineage cannot stop a foe’s blade, nor can it feed his people. To survive the trials ahead, every hero must muster all their strength and make effective use of all their abilities.
In addition to their special ability and the items they claim at the beginning of a campaign, every hero sets off on their journey with a unique deck of skill cards that they use to ward off dangers and make progress in their adventures. These cards represent a character’s accumulated knowledge from their days exploring Middle-earth, including tactics, innate abilities, and even songs they can draw on in the heat of battle. Whether you’re playing as Legolas or Beravor, however, you must carefully choose how to apply your skills.
Every skill card in Journeys in Middle-earth can serve two functions. You could prepare a skill at the end of each round, allowing you to use its ability. On the other hand, you could put cards with useful success icons on the top of your deck in preparation for future tests. Only by carefully manipulating your deck and balancing prepared skills against the need to succeed at skill tests can you hope to succeed at your quest.
While the foundation of every hero’s skill deck is their unique set of skill cards, you still have a the freedom to choose how you approach each new adventure. Before beginning a game, every player takes on a different role in their Fellowship, adding the skill cards for that role to their deck. You might become your party’s Guardian, protecting others with your strong defenses. Or, you could become a tricky Burglar, easily evading enemies. You’re free to develop your hero’s skills throughout a campaign, even switching roles between adventure as you weave together your story with each game.
“I don’t like anything here at all,” said Frodo, “step or stone, breath or bone. Earth, air and water all seem accursed. But so our path is laid.”
–J.R.R. Tolkien, The Two Towers
Once you’ve selected your hero and gathered your equipment, it’s time to head out into Middle-earth.
Throughout Journeys in Middle-earth, you must work together with the rest of your party to survive a series of perilous adventures that sees you battling powerful foes, discovering lost treasures, uncovering forgotten lore, and more. No matter how many times you play a particular adventure, however, no two experiences will be the same. The Journeys in Middle-earth app procedurally generates a portion of each scenario from the very beginning, including the size and layout of the map, the enemies and allies that are encountered, side quests you may encounter, and the events that plague your heroes.
Whatever circumstances you find yourself in, your journeys begin in a small corner of Middle-earth with an invitation to venture across the lavishly illustrated, double-sided journey map tiles. Over the course of a round, players move through the world, revealing new tiles and gradually discovering more of Middle-earth. But exploring the world does much more than expand the map. It also fills the tiles with new points of interest to search, new people to encounter, and new threats to confront. Most importantly, though, your story will unfold as the app gives you new goals to pursue and mysteries to unravel.
Uncovering these points of interest is only the beginning. From investigating some ancient ruins to battling a group of Orcs, the fate of your quest rests on how you perform in the many skill tests you’ll encounter in a game of Journeys in Middle-earth. Rather than leaving your fate up to a roll of the dice, skill tests instead make use of your hero’s skill deck.
Each hero has their own mix of might, wisdom, agility, spirit, and wit that will be tested over the course of an adventure. To perform a test, a player reveals cards from the top of their skill deck equal to their tested skill, hoping to reveal enough success icons to pass. Each test is controlled by the app, which ultimately provides the outcome. Success or failure, every test moves your quest one step forward and could determine the fate of all Middle-earth.
For certain adventures, such as a more tactical and combat-oriented assault, the action will take place on the battle map, rather than on the journey map. From an Orcish encampment to the ruined remains of a great hall, these smaller boards are filled with terrain to create any number of locations, inviting you into a tactical struggle with the minions of evil that stand in your path.
Once the heroes have had a chance to explore and interact with the people of Middle-earth, the evil forces arrayed against them strike back and hinder their progress during the shadow phase. This phase sees the game’s darkenemies lash out against the heroes, and the threats of Middle-earth draw closer. With a range of miniatures—from Orcs to mighty Trolls—the enemies that you face will each hunt and fight differently, thanks to the companion app that controls them. Enemy attacks can fill a hero with fear just as easily as they can damage their bodies and if a hero’s damage or fear limit is reached, they’ll have to make a valiant last stand to avoid succumbing to the darkness.
Even if they survive the enemy onslaught, the heroes cannot rest. The more time passes, the larger the threat against them becomes and the threat bar at the top of the app screen slowly fills. As it does, more and more deadly threat events could be triggered, bringing greater challenges and pushing your quest even closer to failure.
The Road Goes Ever On
“The road goes on for ever,” said Pippin; “but I can’t without a rest. It is high time for lunch.”
–J.R.R. Tolkien, The Fellowship of the Ring
From Gondor to the Grey Mountains, Middle-earth is vast, and there’s no telling where your adventures could take you. Rather than being a standalone skirmish with some Orcs or a single search for lost treasure, each game of The Lord of the Rings: Journeys in Middle-earth is one part of a greater campaign spanning many lands and peoples of Middle-earth.
But this story won’t always be the same. Both your triumphs and defeats propel you along your own path as you slowly unravel mysteries, fight enemies, and further the story of every campaign’s interwoven scenarios. With so much ground to cover and multiple side quests to unlock, every campaign will tell your own tale of adventure and heroism and, no matter what path you take, your adventures will culminate in a climactic finale where the fate of all the peoples of Middle-earth could be at stake.
Just as every campaign constantly evolves, so to do the heroes that find themselves caught up in it. As they travel to new locales and overcome challenges, your heroes will learn from their experiences, gaining valuable knowledge and useful items for the rest of their journey. After each adventure, you’ll make camp so your characters can rest and recuperate. And while you’re here, you’ll have the opportunity to upgrade your items and increase your hero’s power.
The app tracks your party’s entire inventory, including each hero’s armor, items, and skill cards, making it easy for you to focus on your adventures. In addition to the items they carry, your hero’s abilities grow and change over their travels, and the experience you earn lets you purchase new skills for the various roles you take on throughout the campaign. What’s more, the entire party collectively gains new knowledge in their adventures, unlocking new options for upgrading your weapons and other gear.
Not All Who Wander Are Lost
The darkness is rising in Middle-earth, unifying evil, shadow, and corruption. It is time for the boldest heroes to take a stand and begin their journey in The Lord of the Rings: Journeys in Middle-earth!
Villains of Eriador:
Enhance your games of The Lord of the Rings: Journeys in Middle-earth with new figures, trinkets, and titles! No matter whether you seek the Ember Crown or are investigating a rash of thefts across Eriador, you can bring the dastardly villains you face to life with the Villains of Eriador Figure Pack.
This figure pack contains three detailed, unpainted plastic figures that give the Gulgotar, Atarin, and Coalfang enemies from both the Bones of Arnor and Hunt for the Ember Crown campaigns an imposing presence on your tabletop. But you don’t have to face these dastardly villains unprepared. Six new trinkets and three exciting new titles give you new ways to deal with any enemies you come across.
Lord Of The Rings: Journeys in Middle-earth – Shadowed Paths
“The Dwarves listened and shook their beards, for they knew that they must soon venture into that forest and that after the mountains it was the worst of the perils they had to pass before they came to the Dragon’s stronghold.”
–J.R.R. Tolkien, The Hobbit
A new menace stirs in Mirkwood. Rumors of gigantic spiders infesting the forest have drawn you to visit the realm of the Woodland King, but who knows what you might find there, lurking around the next corner, shaded under thick, rustling boughs?
Pre-order your own copy of the Shadowed Paths expansion at your local retailer or online through our website with free shipping in the continental U.S. today! you east of the Misty Mountains, this expansion unlocks an all-new campaign with thirteen scenarios that take you from the tangled paths of Mirkwood deep into the shadowed halls of abandoned Moria. At the same time, Shadowed Paths adds five heroes, 25 enemy miniatures and 20 journey map tiles as well as new terrain, items, and titles to all of your adventures in Middle-earth!
Will you heed the call? Gather your friends, prepare your heroes, and brave the terrors of Shadowed Paths!
Into the Woodland Realm
The evil growing in the shadows of Mirkwood can only be repelled by brave heroes willing to face down this darkness. As you prepare to venture forth into Middle-earth once more, then, Shadowed Paths provides five new heroes who can contribute their unique skills to your Fellowship.
Hailing from all corners of Middle-earth, these heroes have no lack of experience fighting the foul beasts who plague the land. Arwen Undómiel, for example, carries the legacy of her ancestors forward. Like her father before her, Arwen is a master of the healing arts and can flip fear and damage cards facedown or remove facedown fear and damage cards altogether.
But Arwen is more than just a healer. Adept at attacking both with blade and from afar, she can easily dispatch the beasts you encounter with Knife or Sling. Not content to simply fight off enemies, though, she is also Willful enough to keep fighting until all evil has been eliminated. Outside of combat, Arwen shares the Elven Light commonly seen amongst her people, but her great Nobility also sets her apart from other Elves and helps nearby heroes prepare for their own tests. No matter what dangers await her, Arwen will always be the Evenstar of the Elves, bringing light and wisdom to all.
In addition to her natural abilities, Arwen can also take on a specific role in your Fellowship, of course, and the Shadowed Paths expansion unlocks five new roles that any hero can choose when beginning an adventure. In Arwen’s case, her vast knowledge and skill in the healing arts make her a natural Herbalist. In this role, Arwen can use the natural Curiosity of Herbalists to find the inspiration she needs to overcome the challenges ahead. Once she’s indulged this curiosity, she can then dispense her Gathered Wisdom to prepare more skills or heal her wounds.
We’ll take a look at all of the new heroes included in the Shadowed Paths expansion in a future preview!
Whether you choose the healing expertise of an Herbalist or use trinkets and items in new ways as a Smith, your quest remains clear: journey into the heart of Mirkwood and eliminate the evil that has taken root there. But more than one road can lead you to this goal. At the end of many Shadowed Paths adventures, the app will present you with a choice of which adventure to play next. Each fork in the road changes the course of your journey and, ultimately, the path your Fellowship takes is up to you.
These adventures will certainly bring you into contact with enemies of many different types, of course, and while these beasts are certain to take their toll, the true enemy may lie within. Despite beginning the campaign united in their efforts to rid Mirkwood of the rising menace that resides there, throughout Shadowed Paths heroes can slowly give into to the forces of greed, despair, and suspicion in the form of corruption.
Unlike damage or fear, corruption stays with the heroes throughout the entire campaign, and is tracked by the app. This corruption can weigh on a hero, triggering certain events during your adventures. What’s more, if a hero cannot pass a last stand test when they would gain their fourth corruption, they are defeated. Do you have what it takes to resist the corrupting influences you face long enough to complete your quest?