Star Wars Unlimited: Twilight of the Republic Booster Box

Twilight of the Republic

With two sets now out in the world, Star Wars™: Unlimited has only continued to ramp up since the game’s launch back in March. The second set, Shadows of the Galaxy, shifted the focus away from a specific era of the Star Wars galaxy in favor of shining some light on the shadows of the Outer Rim. Now, it’s time to return the focus to an iconic era, and a highly anticipated one at that: the Clone Wars.

Welcome to the official first look at Twilight of the Republic, the epic third set of Star Wars: Unlimited!

As we just mentioned, this set puts the Clone Wars on center stage, with all the classic characters, ships, and weapons that hailed from the conflict between the Galactic Republic and the Separatist Confederacy. Battle droids and clone troopers take to the field en masse in this set, so much so that the set introduces a brand-new type of token: token units! There’s a lot of exciting content to cover, so without further ado, let’s dive right into Twilight of the Republic!

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As with the previous two sets, Twilight of the Republic will launch with a Two-Player Starter that features a pair of pre-built, ready-to-play decks. This time, these decks Ahsoka Tano (Twilight of the Republic, 11) and General Grievous (Twilight of the Republic, 15) as leaders. These two bitter rivals bring a lot to the table, so let’s kick off this preview with a look at what they have to offer!

SWH03_Article_FirstLook_Leader1.png

First, we have Ahsoka Tano. This spunky Padawan leaps into the fray with a pre-built Aggression and Command deck, and her playstyle is all about showcasing one of the new mechanics of Twilight of the Republic: the Coordinate keyword. This simple keyword grants a card an ability that is active whenever you control three or more units (in any combination of ground and/or space). In Ahsoka’s case, on her non-unit side, while you control at least three units, she gains an action that allows you to perform a boosted attack with a unit. When you deploy Ahsoka to her unit side, she gains a different Coordinate ability, one that grants herself an additional +2 power. Since Ahsoka herself counts toward the three-unit requirement for Coordinate to be online, you could surprise your opponent with a pretty nasty swing with just a couple friendly units on the board.

Speaking of friendly units, in order to get Ahsoka’s Coordinate abilities going as soon as possible, you’ll want to fill up your arenas with low-cost units. The 332nd Stalwart (Twilight of the Republic, 240) is a great cheap unit to get out early, and it even comes with its own Coordinate ability to buff its stats once you get a few more units into play. Likewise, the Coruscant Guard (Twilight of the Republic, 106) is a terrific low-cost unit in the early game that also gains Ambush once your forces are built up. Once you’re ready to deploy Ahsoka, you can have her tag-team with her mentor, Anakin Skywalker (Twilight of the Republic, 147), and watch them both fire off their Coordinate abilities with just one other friendly unit at their sides!

Playing units one at a time is all well and good, but if you play Captain Rex (Twilight of the Republic, 97), you’ll instantly have three units thanks to him creating two Clone Trooper (Twilight of the Republic, T02) tokens! This is our first example of a “token unit,” which functions exactly like a normal unit in almost every way; the only real exception is, when a token unit is defeated or returned to your hand, it’s instead removed from the game, just like with Shield and Experience tokens. With units like Rex allowing you to create token units on the fly, you’ll be able to activate Coordinate abilities with ease and overwhelm your opponents with the strength of your clone armies!

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Of course, the Republic isn’t the only side with great armies at their command. On the side of the Separatists, we have General Grievous. This leader of the droid armies comes with a pre-built Command and Cunning deck, and it’s all about Droid units. Grievous’s ability on both sides lets him give a Droid unit Sentinel for the phase, with his unit side also granting a boost in attack power. This works great with units like General’s Guardian (Twilight of the Republic, 83), which allows you to create a Battle Droid (Twilight of the Republic, T01) token each time it’s attacked. Those Battle Droids can be granted Sentinel as well, and they all count as Separatist units, which means units like the Separatist Commando (Twilight of the Republic, 180) are always at full strength.

That said, there is another use for Battle Droid tokens, one that involves the second new keyword in Twilight of the RepublicExploit. This keyword allows you to defeat units you control to play units like the Hailfire Tank (Twilight of the Republic, 233) for a discount, reducing their cost by 2 for each unit you defeat this way. The Hailfire Tank lets you Exploit up to 2 units, but other units with the keyword might allow you to defeat more, which means having lots of low-cost, disposable units (such as Battle Droid tokens) to use as fodder can open up all sorts of strategies for deckbuilding. This works especially well with units like Battle Droid Escort (Twilight of the Republic, 229), which creates a Battle Droid token when it’s played and when it’s defeated. This means you could play the Battle Droid Escort at 3 resources to create a token, then, on your next turn, Exploit the Escort and the token unit to play the Hailfire Tank for a mere 4 resources! And to top it all off, since you defeated the Escort to trigger Exploit, you’d still get to create another Battle Droid token for your army.

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Star Wars Unlimited: Twilight of the Republic Starter Set

Star Wars Unlimited: Twilight of the Republic Starter Set

With two sets now out in the world, Star Wars™: Unlimited has only continued to ramp up since the game’s launch back in March. The second set, Shadows of the Galaxy, shifted the focus away from a specific era of the Star Wars galaxy in favor of shining some light on the shadows of the Outer Rim. Now, it’s time to return the focus to an iconic era, and a highly anticipated one at that: the Clone Wars.

Welcome to the official first look at Twilight of the Republic, the epic third set of Star Wars: Unlimited!

As we just mentioned, this set puts the Clone Wars on center stage, with all the classic characters, ships, and weapons that hailed from the conflict between the Galactic Republic and the Separatist Confederacy. Battle droids and clone troopers take to the field en masse in this set, so much so that the set introduces a brand-new type of token: token units! There’s a lot of exciting content to cover, so without further ado, let’s dive right into Twilight of the Republic!

SWH03_Article_FirstLook_Splash1.png

As with the previous two sets, Twilight of the Republic will launch with a Two-Player Starter that features a pair of pre-built, ready-to-play decks. This time, these decks Ahsoka Tano (Twilight of the Republic, 11) and General Grievous (Twilight of the Republic, 15) as leaders. These two bitter rivals bring a lot to the table, so let’s kick off this preview with a look at what they have to offer!

SWH03_Article_FirstLook_Leader1.png

First, we have Ahsoka Tano. This spunky Padawan leaps into the fray with a pre-built Aggression and Command deck, and her playstyle is all about showcasing one of the new mechanics of Twilight of the Republic: the Coordinate keyword. This simple keyword grants a card an ability that is active whenever you control three or more units (in any combination of ground and/or space). In Ahsoka’s case, on her non-unit side, while you control at least three units, she gains an action that allows you to perform a boosted attack with a unit. When you deploy Ahsoka to her unit side, she gains a different Coordinate ability, one that grants herself an additional +2 power. Since Ahsoka herself counts toward the three-unit requirement for Coordinate to be online, you could surprise your opponent with a pretty nasty swing with just a couple friendly units on the board.

Speaking of friendly units, in order to get Ahsoka’s Coordinate abilities going as soon as possible, you’ll want to fill up your arenas with low-cost units. The 332nd Stalwart (Twilight of the Republic, 240) is a great cheap unit to get out early, and it even comes with its own Coordinate ability to buff its stats once you get a few more units into play. Likewise, the Coruscant Guard (Twilight of the Republic, 106) is a terrific low-cost unit in the early game that also gains Ambush once your forces are built up. Once you’re ready to deploy Ahsoka, you can have her tag-team with her mentor, Anakin Skywalker (Twilight of the Republic, 147), and watch them both fire off their Coordinate abilities with just one other friendly unit at their sides!

Playing units one at a time is all well and good, but if you play Captain Rex (Twilight of the Republic, 97), you’ll instantly have three units thanks to him creating two Clone Trooper (Twilight of the Republic, T02) tokens! This is our first example of a “token unit,” which functions exactly like a normal unit in almost every way; the only real exception is, when a token unit is defeated or returned to your hand, it’s instead removed from the game, just like with Shield and Experience tokens. With units like Rex allowing you to create token units on the fly, you’ll be able to activate Coordinate abilities with ease and overwhelm your opponents with the strength of your clone armies!

SWH03_Article_FirstLook_Leader2.png

Of course, the Republic isn’t the only side with great armies at their command. On the side of the Separatists, we have General Grievous. This leader of the droid armies comes with a pre-built Command and Cunning deck, and it’s all about Droid units. Grievous’s ability on both sides lets him give a Droid unit Sentinel for the phase, with his unit side also granting a boost in attack power. This works great with units like General’s Guardian (Twilight of the Republic, 83), which allows you to create a Battle Droid (Twilight of the Republic, T01) token each time it’s attacked. Those Battle Droids can be granted Sentinel as well, and they all count as Separatist units, which means units like the Separatist Commando (Twilight of the Republic, 180) are always at full strength.

That said, there is another use for Battle Droid tokens, one that involves the second new keyword in Twilight of the RepublicExploit. This keyword allows you to defeat units you control to play units like the Hailfire Tank (Twilight of the Republic, 233) for a discount, reducing their cost by 2 for each unit you defeat this way. The Hailfire Tank lets you Exploit up to 2 units, but other units with the keyword might allow you to defeat more, which means having lots of low-cost, disposable units (such as Battle Droid tokens) to use as fodder can open up all sorts of strategies for deckbuilding. This works especially well with units like Battle Droid Escort (Twilight of the Republic, 229), which creates a Battle Droid token when it’s played and when it’s defeated. This means you could play the Battle Droid Escort at 3 resources to create a token, then, on your next turn, Exploit the Escort and the token unit to play the Hailfire Tank for a mere 4 resources! And to top it all off, since you defeated the Escort to trigger Exploit, you’d still get to create another Battle Droid token for your army.

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With over 250 new cards, two new keywords, and the introduction of token units, Twilight of the Republic promises to shake up your games of Star Wars: Unlimited in all sorts of exciting ways

 

Star Wars Unlimited: Shadows of the Galaxy Booster Box

Star Wars Unlimited: Shadows of the Galaxy Booster Box

Star Wars™: Unlimited has arrived in full force, and people around the world are already diving into this incredible game of unlimited possibilities. The game launched to the shining light of Spark of Rebellion, but now it’s time to take a closer look at the shadows…

Welcome to the first look at Shadows of the Galaxy, the thrilling second set of Star Wars: Unlimited!

This set takes the focus off the conflict between the Galactic Empire and the Rebel Alliance and puts the Outer Rim on center stage. Bounty hunters play a big role in this set, so much so that there’s a whole new “bounty” mechanic added to the game. There are actually three new mechanics introduced in this set, two of which we will cover today. No doubt you’re excited to see what this set has to offer, so without further ado, let’s dive right into Shadows of the Galaxy!

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Just like with Spark of Rebellion, this set will launch with a Two-Player Starter that features a pair of pre-built, ready-to-play decks. This time, these decks feature Moff Gideon (Shadows of the Galaxy, 7) and The Mandalorian (Shadows of the Galaxy, 18) as leaders. Let’s take a look at these two arch nemeses and see what their different playstyles have to offer!

SWH02_Article_FirstLook_Leader1.png

First up, we have Moff Gideon. This formidable commander comes with a pre-built Vigilance and Command deck, and he is all about overwhelming his opponents’ units. His ability powers up his units that cost 3 or less, and while he is deployed on his unit side, those same units also gain Overwhelm. This synergizes well with units like the Phase-III Dark Trooper (Shadows of the Galaxy, 84), which costs low enough to benefit from Gideon’s boost while also having the ability to power itself up further. If your opponent starts upgrading one of their units, you can use Calculated Lethality (Shadows of the Galaxy, 39) to take it out and grant more Experience tokens to your Dark Trooper at the same time. Then, once you manage to build up enough resources, you can deploy Gideon’s Light Cruiser (Shadows of the Galaxy, 242) and bring a fallen Dark Trooper back for free.

SWH02_Article_FirstLook_Leader2.png

On the other side, we have The Mandalorian, whose pre-built deck features the Cunning and Vigilance aspects. The Mandalorian’s ability allows you to exhaust an enemy unit when you play an upgrade, which combos well with the rest of his deck. For example, you can use The Mandalorian’s ability to exhaust a unit that you play an upgrade like Wanted (Shadows of the Galaxy, 221) onto. This card gives the attached unit a Bounty, which serves as a reward for its opponent for defeating or “capturing” it. Capturing units is a form of temporary removal; the captured unit loses all of its upgrades and is placed facedown under the unit that captured it (the “guarding unit”). When the guarding unit leaves play (for any reason), the captured unit is “rescued” and returns to play exhausted under its owner’s control. This doesn’t count as being played, and therefore doesn’t trigger any “When Played” abilities.

In order to capture a unit, you must play a card that allows you to do so. For example, you could play Wanted on an enemy unit, exhausting them with The Mandalorian’s ability, then deploy him and give him The Mandalorian’s Rifle (Shadows of the Galaxy, 251) to capture the unit you just exhausted. Since you captured the unit, you get to collect its Bounty, allowing you to ready two resources, which you can then use to help pay for the Razor Crest (Shadows of the Galaxy, 44) and get the Wanted upgrade back. Alternatively, you can use the resources to play Grogu (Shadows of the Galaxy, 196) instead, giving you even more options for exhausting enemies.

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With over 250 new cards and three brand-new mechanics (bounties, capture, and the last one that we’ll reveal later), Shadows of the Galaxy is bound to keep the Star Wars: Unlimited momentum going.

Star Wars Unlimited: Spark of The Rebellion 2 Player Starter Set

Betreed een universum met eindeloze mogelijkheden in Star Wars™: Unlimited! In dit snelle en makkelijk te leren trading card game, nemen spelers het tegen elkaar op in spannende gevechten vol met iconische Star Wars karakters. In de 2-Player Starter van de eerste set van het spel, Spark of Rebellion, vinden spelers twee volledige, ready-to-play decks. Zo kunnen spelers direct samen met een vriend het spel leren spelen. Spelers beschermen hun bondgenoten als Luke Skywalker, of gaan in de aanval als Darth Vader!

De Sparks of Rebellion set bestaat uit karakters en content uit de originele Star Wars trilogie, Rogue One: A Star Wars Story™, Star Wars: Rebels™ series en nog veel meer!

Als spelers het spel eenmaal kennen, kunnen ze hun collectie uitbreiden met Star Wars™: Unlimited booster packs die apart verkocht worden.

Een 2-player Starter bevat:

  • 110 kaarten (1 ready-to-play deck met Luke Skywalker, 1 ready-to-play deck met Darth Vader en 10 kaarten die in geen enkele booster pack te vinden zijn)
  • 40 counters
  • 1 Regelboek
  • 2 Playmat/Posters
  • 2 Folded Deckboxes

Star Wars Unlimited: Spark of The Rebellion Boosterbox

Star Wars Unlimited: Spark of The Rebellion Boosterbox

Betreed een universum met eindeloze mogelijkheden in Star Wars™: Unlimited! In dit snelle en makkelijk te leren trading card game, nemen spelers het tegen elkaar op in spannende gevechten vol met iconische Star Wars karakters. In de booster pack van de eerste set van het spel, Spark of Rebellion, vinden spelers 16 kaarten om toe te voegen aan hun collectie.

De Sparks of Rebellion set bestaat uit karakters en content uit de originele Star Wars trilogie, Rogue One: A Star Wars Story™, Star Wars: Rebels™ series en nog veel meer!

Een booster pack bevat:

  • 9 common kaarten
  • 3 uncommon kaarten
  • 1 rare of legendary kaart
  • 1 leader
  • 1 base/token
  • 1 foil kaart

Star Wars Unlimited: Spark of The Rebellion Booster

Betreed een universum met eindeloze mogelijkheden in Star Wars™: Unlimited! In dit snelle en makkelijk te leren trading card game, nemen spelers het tegen elkaar op in spannende gevechten vol met iconische Star Wars karakters. In de booster pack van de eerste set van het spel, Spark of Rebellion, vinden spelers 16 kaarten om toe te voegen aan hun collectie.

De Sparks of Rebellion set bestaat uit karakters en content uit de originele Star Wars trilogie, Rogue One: A Star Wars Story™, Star Wars: Rebels™ series en nog veel meer!

Een booster pack bevat:

  • 9 common kaarten
  • 3 uncommon kaarten
  • 1 rare of legendary kaart
  • 1 leader
  • 1 base/token
  • 1 foil kaart

Star Wars Unlimited: Shadows of the Galaxy Booster

Star Wars Unlimited: Shadows of the Galaxy Booster

Enter a galaxy of endless possibilities in Star Wars: Unlimited! In this fast-paced, easy-to-learn trading card game, you and your opponent face off in exciting head-to-head battles full of iconic Star Wars characters. In this booster pack display for the game’s second set, Shadows of the Galaxy, you’ll find 24 individually wrapped booster packs. Each pack contains 9 common cards, 3 uncommon cards, 1 rare or legendary card, 1 leader, 1 base/token, and 1 foil card.

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The Shadows of the Galaxy set features characters and content from The Mandalorian series, Solo: A Star Wars Story, The Book of Boba Fett series, and more!

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Star Wars Unlimited: Twilight of the Republic Booster

Twilight of the Republic

With two sets now out in the world, Star Wars™: Unlimited has only continued to ramp up since the game’s launch back in March. The second set, Shadows of the Galaxy, shifted the focus away from a specific era of the Star Wars galaxy in favor of shining some light on the shadows of the Outer Rim. Now, it’s time to return the focus to an iconic era, and a highly anticipated one at that: the Clone Wars.

Welcome to the official first look at Twilight of the Republic, the epic third set of Star Wars: Unlimited!

As we just mentioned, this set puts the Clone Wars on center stage, with all the classic characters, ships, and weapons that hailed from the conflict between the Galactic Republic and the Separatist Confederacy. Battle droids and clone troopers take to the field en masse in this set, so much so that the set introduces a brand-new type of token: token units! There’s a lot of exciting content to cover, so without further ado, let’s dive right into Twilight of the Republic!

SWH03_Article_FirstLook_Splash1.png

As with the previous two sets, Twilight of the Republic will launch with a Two-Player Starter that features a pair of pre-built, ready-to-play decks. This time, these decks Ahsoka Tano (Twilight of the Republic, 11) and General Grievous (Twilight of the Republic, 15) as leaders. These two bitter rivals bring a lot to the table, so let’s kick off this preview with a look at what they have to offer!

SWH03_Article_FirstLook_Leader1.png

First, we have Ahsoka Tano. This spunky Padawan leaps into the fray with a pre-built Aggression and Command deck, and her playstyle is all about showcasing one of the new mechanics of Twilight of the Republic: the Coordinate keyword. This simple keyword grants a card an ability that is active whenever you control three or more units (in any combination of ground and/or space). In Ahsoka’s case, on her non-unit side, while you control at least three units, she gains an action that allows you to perform a boosted attack with a unit. When you deploy Ahsoka to her unit side, she gains a different Coordinate ability, one that grants herself an additional +2 power. Since Ahsoka herself counts toward the three-unit requirement for Coordinate to be online, you could surprise your opponent with a pretty nasty swing with just a couple friendly units on the board.

Speaking of friendly units, in order to get Ahsoka’s Coordinate abilities going as soon as possible, you’ll want to fill up your arenas with low-cost units. The 332nd Stalwart (Twilight of the Republic, 240) is a great cheap unit to get out early, and it even comes with its own Coordinate ability to buff its stats once you get a few more units into play. Likewise, the Coruscant Guard (Twilight of the Republic, 106) is a terrific low-cost unit in the early game that also gains Ambush once your forces are built up. Once you’re ready to deploy Ahsoka, you can have her tag-team with her mentor, Anakin Skywalker (Twilight of the Republic, 147), and watch them both fire off their Coordinate abilities with just one other friendly unit at their sides!

Playing units one at a time is all well and good, but if you play Captain Rex (Twilight of the Republic, 97), you’ll instantly have three units thanks to him creating two Clone Trooper (Twilight of the Republic, T02) tokens! This is our first example of a “token unit,” which functions exactly like a normal unit in almost every way; the only real exception is, when a token unit is defeated or returned to your hand, it’s instead removed from the game, just like with Shield and Experience tokens. With units like Rex allowing you to create token units on the fly, you’ll be able to activate Coordinate abilities with ease and overwhelm your opponents with the strength of your clone armies!

SWH03_Article_FirstLook_Leader2.png

Of course, the Republic isn’t the only side with great armies at their command. On the side of the Separatists, we have General Grievous. This leader of the droid armies comes with a pre-built Command and Cunning deck, and it’s all about Droid units. Grievous’s ability on both sides lets him give a Droid unit Sentinel for the phase, with his unit side also granting a boost in attack power. This works great with units like General’s Guardian (Twilight of the Republic, 83), which allows you to create a Battle Droid (Twilight of the Republic, T01) token each time it’s attacked. Those Battle Droids can be granted Sentinel as well, and they all count as Separatist units, which means units like the Separatist Commando (Twilight of the Republic, 180) are always at full strength.

That said, there is another use for Battle Droid tokens, one that involves the second new keyword in Twilight of the RepublicExploit. This keyword allows you to defeat units you control to play units like the Hailfire Tank (Twilight of the Republic, 233) for a discount, reducing their cost by 2 for each unit you defeat this way. The Hailfire Tank lets you Exploit up to 2 units, but other units with the keyword might allow you to defeat more, which means having lots of low-cost, disposable units (such as Battle Droid tokens) to use as fodder can open up all sorts of strategies for deckbuilding. This works especially well with units like Battle Droid Escort (Twilight of the Republic, 229), which creates a Battle Droid token when it’s played and when it’s defeated. This means you could play the Battle Droid Escort at 3 resources to create a token, then, on your next turn, Exploit the Escort and the token unit to play the Hailfire Tank for a mere 4 resources! And to top it all off, since you defeated the Escort to trigger Exploit, you’d still get to create another Battle Droid token for your army.

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Star Wars Unlimited: Shadows of the Galaxy Starter Set

Star Wars Unlimited: Shadows of the Galaxy Booster Box

Star Wars™: Unlimited has arrived in full force, and people around the world are already diving into this incredible game of unlimited possibilities. The game launched to the shining light of Spark of Rebellion, but now it’s time to take a closer look at the shadows…

Welcome to the first look at Shadows of the Galaxy, the thrilling second set of Star Wars: Unlimited!

This set takes the focus off the conflict between the Galactic Empire and the Rebel Alliance and puts the Outer Rim on center stage. Bounty hunters play a big role in this set, so much so that there’s a whole new “bounty” mechanic added to the game. There are actually three new mechanics introduced in this set, two of which we will cover today. No doubt you’re excited to see what this set has to offer, so without further ado, let’s dive right into Shadows of the Galaxy!

SWH02_Article_FirstLook_Splash1.png

Just like with Spark of Rebellion, this set will launch with a Two-Player Starter that features a pair of pre-built, ready-to-play decks. This time, these decks feature Moff Gideon (Shadows of the Galaxy, 7) and The Mandalorian (Shadows of the Galaxy, 18) as leaders. Let’s take a look at these two arch nemeses and see what their different playstyles have to offer!

SWH02_Article_FirstLook_Leader1.png

First up, we have Moff Gideon. This formidable commander comes with a pre-built Vigilance and Command deck, and he is all about overwhelming his opponents’ units. His ability powers up his units that cost 3 or less, and while he is deployed on his unit side, those same units also gain Overwhelm. This synergizes well with units like the Phase-III Dark Trooper (Shadows of the Galaxy, 84), which costs low enough to benefit from Gideon’s boost while also having the ability to power itself up further. If your opponent starts upgrading one of their units, you can use Calculated Lethality (Shadows of the Galaxy, 39) to take it out and grant more Experience tokens to your Dark Trooper at the same time. Then, once you manage to build up enough resources, you can deploy Gideon’s Light Cruiser (Shadows of the Galaxy, 242) and bring a fallen Dark Trooper back for free.

SWH02_Article_FirstLook_Leader2.png

On the other side, we have The Mandalorian, whose pre-built deck features the Cunning and Vigilance aspects. The Mandalorian’s ability allows you to exhaust an enemy unit when you play an upgrade, which combos well with the rest of his deck. For example, you can use The Mandalorian’s ability to exhaust a unit that you play an upgrade like Wanted (Shadows of the Galaxy, 221) onto. This card gives the attached unit a Bounty, which serves as a reward for its opponent for defeating or “capturing” it. Capturing units is a form of temporary removal; the captured unit loses all of its upgrades and is placed facedown under the unit that captured it (the “guarding unit”). When the guarding unit leaves play (for any reason), the captured unit is “rescued” and returns to play exhausted under its owner’s control. This doesn’t count as being played, and therefore doesn’t trigger any “When Played” abilities.

In order to capture a unit, you must play a card that allows you to do so. For example, you could play Wanted on an enemy unit, exhausting them with The Mandalorian’s ability, then deploy him and give him The Mandalorian’s Rifle (Shadows of the Galaxy, 251) to capture the unit you just exhausted. Since you captured the unit, you get to collect its Bounty, allowing you to ready two resources, which you can then use to help pay for the Razor Crest (Shadows of the Galaxy, 44) and get the Wanted upgrade back. Alternatively, you can use the resources to play Grogu (Shadows of the Galaxy, 196) instead, giving you even more options for exhausting enemies.

SWH02_Article_FirstLook_Splash2.png

With over 250 new cards and three brand-new mechanics (bounties, capture, and the last one that we’ll reveal later), Shadows of the Galaxy is bound to keep the Star Wars: Unlimited momentum going.

Star Wars Shatterpoint: Not Accepting Surrenders

Star Wars Shatterpoint: Not Accepting Surrenders

Fan favorite villain Grand Admiral Thrawn is not accepting surrenders, but he is bringing his squad to Star Wars™: Shatterpoint.

Star Wars: Unlimited | Inside Unlimited

Agent Kallus is the featured Secondary Unit and two ISB agents serve as Supporting Units for this Squad pack.

Events: Adepticon 2024 - atomicmassgames

Contents

  • 4 Character Miniature
  • 4 bases
  • 3 Unit Stat Cards
  • 3 Stance Cards
  • 6 Order Cards
  • 1 Rulesheet