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Arkham Horror LCG Scenario Bundle

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Arkham Horror LCG: Murder at the Excelsior Hotel

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Arkham Horror LCG: Guardians of the Abyss

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Arkham Horror LCG: The Labyrinths of Lunacy

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Arkham Horror LCG Scenario Bundle

Deze bundel omvat drie standalone scenario’s van Arkham Horror: The Card Game, namelijk:

Arkham Horror LCG Scenario Bundle

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The Labyrinths of Lunacy:

In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you arrived. Your muscles are weak and uncooperative. Your vision is blurred. Simply rising to your feet takes a tremendous effort. Your legs are wobbly and can barely support your weight.

With this unique, 80-card standalone scenario, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You’ll need to piece together the clues to solve your captor’s twisted riddles. And you’ll need to hurry—you aren’t alone in this prison…

Not Your Average Nightmare

Unlike previous standalone scenarios, Curse of the Rougarou and Carnevale of HorrorsThe Labyrinths of Lunacy cannot be played as a side quest in your larger campaign, but it offers a tremendous range of play experiences, nonetheless.

Designed to accommodate as many as three separate groups of investigators, The Labyrinths of Lunacy introduces a massive Epic Multiplayer Mode that allows you to share your terrors with up to eleven other investigators. And while each group deals with its challenges separately, your successes or failures will impact the other groups—as will cards like Paradox Effect (The Labyrinths of Lunacy, 59) which create unique interactions between groups.

Meanwhile, the scenario is also playable a single group of investigators. The Labyrinths of Lunacy comes with three encounter sets—one for the Epic Multiplayer Mode, one for use with a single group of investigators, and one for use in either format. Even in a single group, then, you’ll be able to experience all the paranoia and dread that come with navigating a prison full of Traps like Blood and Rust (The Labyrinths of Lunacy, 58), and there are even rules that allow you to play through the adventure as a mini-campaign of three scenarios.

For more about the scenario, we turn to the depraved soul behind it, designer Matt Newman.

Your Entry into The Labyrinths of Lunacy

I am very excited for the upcoming release of The Labyrinths of Lunacy. This scenario is the culmination of many weeks of development, extensive playtesting, and direction from our art team. We designed it for the special The Labyrinths of Lunacy events that we ran at Gen Con 50, but it has so much to offer that I’m glad it’s going to see this wider release. I hope you enjoy playing it as much as we enjoyed creating it.

As you may be aware, the scenario made its debut in Indianapolis at Gen Con 50 where forty-nine groups of investigators participated in the events we ran throughout the course of the weekend. It was an absolute blast to watch these players—sometimes complete strangers from different corners of the world—working together to escape the labyrinths. With a clock ticking away and pressuring their every move in real-time, more than 180 investigators were taken captive. Only sixty-nine learned the innermost secrets of the labyrinths, defeated their captor once and for all, and escaped. Even among the fallen, however, we saw many tales of courage, luck, sacrifice, and even betrayal. Most of all, we saw investigators having tons of fun trying to figure out how to escape and survive!

Soon, you will be able to run your own The Labyrinths of Lunacy event. But if you don’t have enough players to play through The Labyrinths of Lunacy in its full Epic Multiplayer Mode, worry not! We’re offering this scenario with rules and a separate encounter set that allow you to play it with one group of one to four investigators. You can even run The Labyrinths of Lunacy as its own mini-campaign of three separate games, to simulate the experience of Epic Multiplayer Mode. Finally, it also comes with its own optional variant, “The Shifting Labyrinths,” to add even more replayability to the scenario!

All told, this is the most elaborate scenario we’ve ever made for Arkham Horror: The Card Game, and it’s very special to me. I’m excited to hear more tales from the Arkham LCG community when it releases!

Will You Escape?

Are you quick witted and resourceful enough to escape The Labyrinths of Lunacy? Are you brave enough to confront the cruel mastermind who designed the prison? Are you strong enough to survive the strange and shadowy creatures whose howls you hear echoing through the distant halls?

Guardians of the Abyss:

Far over the city towered the great Roman dome of the new museum; and beyond it—across the cryptic yellow Nile that is the mother of aeons and dynasties—lurked the menacing sands of the Libyan Desert, undulant and iridescent and evil with older arcana.
-H.P. Lovecraft, “Imprisoned with the Pharaohs”

Something stirs beneath the sands of Egypt…

Investigators were gripped by The Eternal Slumber at Gen Con 2018. The decisions, victories, and failures of the brave investigators who took part will shape the story as it continues with The Night’s Usurper at Arkham Nights 2018. These innovative linked scenarios bring together the community like never before, but even if you’re unable to take part in the event, you can still witness the day of reckoning when you bring the action home and try your hand at halting the fulfillment of an ancient prophecy.

Fantasy Flight Games is proud to announce Guardians of the Abyss, a standalone scenario that features both the Gen Con 2018 and Arkham Nights 2018 scenarios for Arkham Horror: The Card Game—now available for pre-order at your local retailer on online through our website!

The Eternal Slumber

Your investigation begins in The Eternal Slumber, where a strange disease has taken hold of the citizens of Cairo. Jessie Burke, a government agent working in Egypt, has asked you to help her solve this medical quandary—people across the city are falling into a wakeless slumber, including Jessie’s husband and partner, John. As of yet, there are no known factors that connect the victims, but Jessie hopes that your experience with other… peculiar cases will lead to a crack in the case.

Unfortunately, when you reach the city you meet resistance at every turn. As you scour Cairo for answers, you find many people who want nothing to do with you and worse, you’re being tailed by shadowy figures throughout the city. Whatever is going on here, it is clear that this is more than a simple medical mystery.

Your leads draw you away from the city and into the deserts of Egypt, where a strange force emanates from the sands. Whether this is the cause of all this chaos or another symptom is unclear, but whatever it is, it will not be ignored. Throughout your investigation in Guardians of the Abyss, you will be forced to contend with the strength of the abyss itself as it ebbs and flows like a river. The strength of the abyss at any moment is marked by resources on the scenario reference card.

This power has no effect on the game itself, but as it strengthens, so do the forces set against you. For example, the combat strength of a Creature from the Abyss (Guardians of the Abyss, 15) is directly linked to the abyss, while the damage dealt by an Abyssal Revenant (Guardians of the Abyss, 45) becomes greater with the strength of the abyss. And as the days stretch on, you must take care not to fall into the cursed Slumber(Guardians of the Abyss, 51) yourself!

If you or one of your fellow investigators are overcome by the power of the abyss, you may become “Taken by the Abyss” and fall into a comatose state. Should this disaster occur, the strength to the abyss increases and the investigator’s fate, if they will ever wake up, falls to those who remain.

Can you find the cure to this medical mystery and awaken the sleepers from their cursed reverie, or will you fall into your own inescapable nightmare? Even if you succeed, will that be the end of your troubles, or is this only the beginning of something far greater and more terrible? And if there is some conspiracy, who would ever believe your claims in this distant land so far from Arkham?

Murder at the Excelsior Hotel

“I know always that I am an outsider; a stranger in this century and among those who are still men.” 
―H.P. Lovecraft, “The Outsider”


I have answers.
Room 225. Tonight. Come alone.
They’re watching.

Reports of strange occurrences have been circulating around Arkham about the prestigious Excelsior Hotel: disappearances, bizarre sightings, sudden closures that go on for days without warning. You tried talking to the police about these suspicious claims, but they dismissed you with little more than a glance up from their desks. So, when you receive a note promising answers if you come to the mysterious location, you feel compelled to make the meeting.

Fantasy Flight Games is proud to announce the Murder at the Excelsior Hotel standalone scenario for Arkham Horror: The Card Game.

As a special bonus when you pre-order Murder at the Excelsior Hotel from the Fantasy Flight Games website, you will also receive a collection of four 5” x 7” art prints that highlight favorite pieces from this standalone adventure. Featuring some of the horrors that may await you within the Excelsior and the cursed hotel itself, these pieces immerse you in the Arkham Horror Files universe and invite you to stop for the night.