Marvel Champions LCG: The Green Goblin Scenario

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Marvel Champions: The Green Goblin Scenario Pack

To many citizens of the Marvel Universe, Norman Osborn is an eccentric billionaire. A man who has put his demons behind him. The truth of the matter is Norman Osborn is always teetering on the brink of a relapse into the villainous Green Goblin. With advanced technology, superhuman strength, and regenerative healing, the Green Goblin is one of the Marvel Universe’s most frightening villains, and a longtime nemesis to Spider-Man.

But Norman Osborn rarely makes public appearances as the Goblin. As one of the richest men in the world, Osborn himself is virtually untouchable, making his alter-ego just as effective as the sadistic goblin. Can any team of heroes truly stand up to the might of Norman Osborn and the Green Goblin?

Fantasy Flight Games is proud to announce The Green Goblin Scenario Pack for Marvel Champions: The Card Game!

This 78-Card pack introduces two new scenarios to Marvel Champions showcasing the devious Norman Osborn and his sadistic alter-ego, the Green Goblin. Also included are four modular encounter sets that can be mixed in with these scenarios to customize your experience! Are you ready to take your games of Marvel Champions to the next level and take on Norman Osborn?

Risky Business

Hello, heroes.

As you know, Norman Osborn is a ruthless businessman and the head of the multinational corporation, Oscorp. We also have intel that he’s fueling a large crime operation.

Unfortunately, Osborn has set his sights on purchasing a failing branch of Stark Industries. Not only would this bring a surge to Oscorp stock, but we’re certain he plans to use the Stark tech to enhance his criminal enterprise.

While directly taking down Osborn is out of the question, we think that you can provoke Osborn by targeting his criminal enterprise, forcing his alter-ego, the Green Goblin, to come out to play.

The first scenario featured in The Green Goblin Scenario Pack is “Risky Business,” a confrontation that sees the heroes try and defeat the Green Goblin by indirectly assaulting his alter-ego, Norman Osborn  (The Green Goblin, 1A), until he is forced to take action as the Goblin (The Green Goblin, 1B)!


When the scenario starts, you won’t be directly attacking Osborn, after all, he’s one of the wealthiest men in world. Instead, you’ll be focusing on bringing down his Criminal Enterprise (The Green Goblin, 6A). Any time a hero would attack Norman Osborn, instead, they target his criminal empire, getting under Osborn’s skin and getting one step closer to drawing out his Green Goblin persona, who the heroes can attack directly.

Of course, this means Norman Osborn is free to scheme while the heroes are distracted by his criminal syndicate. Should Norman Osborn maneuver into a Hostile Takeover  (The Green Goblin, 4B), he makes the heroes job that much harder, and if he gets his hand on new Stark tech via a Corporate Acquisition (The Green Goblin, 5B), the heroes lose the game!

But through teamwork, wit, skill, and a little bit of luck, you can drain the infamy counters off of Criminal Empire and bring the Goblin out to play. When Norman Osborn is flipped to his Green Goblin side, he immediately deals damage to every hero in sight, who must now contend with his State of Madness (Green Goblin, 6B). The heroes will only have a limited time to hit the Goblin before his State of Madness ends and Norman Osborn returns, so make sure that every shot counts!


Norman Osborn’s encounter deck also plays to his terrifying duality. For example, when the Green Goblin reveals his Mad Genius (The Green Goblin, 13) he will either attack a hero if he is in his Goblin form, or strikes at their resources by discarding cards from their deck if he is in a more presentable state. Both of these attacks put the hero in danger, and the Goblin’s bag of tricks runs deep no matter which form he takes.

But this is just one of the two scenarios included in The Green Goblin Scenario Pack. Do you have what it takes to bring down Norman Osborn’s Criminal Empire in “Risky Business”? And what will you do when the Goblin army attacks in “Mutagen Formula”?

Goblin Gimmicks

The Green Goblin Scenario Pack also contains four modular encounter sets that allow you to customize both scenarios contained in the pack. The choice of which sets to include is up to you (both setup cards provide a recommended set, but any of the four can be used) or selected at random. If you want an easier challenge, you don’t have to include any modular encounter sets, if you want a greater challenge, you can include multiple modular encounter sets.

The “Goblin Gimmicks” encounter set allows Osborn (or other villains) to bring his bag of tricks to his fight against the heroes of the Marvel Universe. The Goblin Glider (The Green Goblin, 33), for example, is a floating glider that can travel up to blistering speeds of 90 MPH and gives its wielder unparalled maneuverability. In Marvel Champions, the glider its wielder’s attack power, but a quick-thinking hero can sabotage the glider on their turn!


When fighting the Goblin, you always have to be on the look out for Pumpkin Bombs (Green Goblin, 34 ), grenades that can deal serious damage to any do-gooder caught in their blast. The Jack-O-Lantern shaped bombs are deadly, and come in several varieties. However, like the glider, a hero with some strength behind their punches can disarm the pumpkin bombs before they have a chance to do any damage!

The Goblin is more than just cutting-edge technology, his Regenerative Healing (Green Goblin, 36) makes him a true terror to behold. You have limited opportunity to actually deal damage to the Green Goblin in “Risky Business,” and being able to simply heal that damage may make the Green Goblin seem like an insurmountable enemy. But a hero never gives up, and with the power of a Marvel Champion, you can stop the Green Goblin in his tracks!